https://youtu.be/Ca0rdisjdhc?si=ZBEbArUQ3XkWtMFM

TextureBlender came from a need to have a fast, light-weight and versatile way of shading.

It contains nodes to speed up shading, blending and creating rich materials that you can easily bake in the end because you are blending textures and not shaders.

<aside> 💡 As for all my tools, they are in the mindset to be usable in most workflow and pipeline

</aside>

Installation

Shading


How to use?

Importing the nodes to your material

Basic Blend

Mask texture Break up

Height Blending

To speed shading up, I built (and will add more in the future) node groups to add details and definition to a mesh simply and very fast.

Edge Wear

Leaks

Object Mapping

Untiler Mapper

Texture Scatter

Smudge Brush shader