https://youtu.be/Ca0rdisjdhc?si=ZBEbArUQ3XkWtMFM

TextureBlender came from a need to have a fast, light-weight and versatile way of shading.

It contains nodes to speed up shading, blending and creating rich materials that you can easily bake in the end because you are blending textures and not shaders.

<aside> 💡 As for all my tools, they are in the mindset to be usable in most workflow and pipeline

</aside>

Installation


To install TextureBlender I suggest to add the QP_TextureBlender folder to an Asset Library.

Then you can install QP_Tools like any other addon, in the Preferences > Addons

It will allow the TextureBlender nodes to be found in the add menu of the shader editor

Library installation.jpg

Or you can drag and drop it from the Asset Library

Textureblender_logos.png

DrawTerrain_Modifier.jpg

How to use?


Importing the nodes to your material

Either from the Blender Asset Browser, or from the Add menu once the nodes are added to your asset library. Otherwise you can append them like any other node.

TextureBlender_import blender.mp4

Basic Blend

The simplest use of the TextureBlend node is to blend 2 textures, like the blue and orange from the example below. The white parts in the mask reveal the Texture B, while the black parts reveal the Texture A.

You can plug anything you want to use as a mask.

TextureBlender_Basic mask.mp4