https://youtu.be/Ca0rdisjdhc?si=ZBEbArUQ3XkWtMFM
TextureBlender came from a need to have a fast, light-weight and versatile way of shading.
It contains nodes to speed up shading, blending and creating rich materials that you can easily bake in the end because you are blending textures and not shaders.
<aside> 💡 As for all my tools, they are in the mindset to be usable in most workflow and pipeline
</aside>
To speed shading up, I built (and will add more in the future) node groups to add details and definition to a mesh simply and very fast.